Snake-Eye Gameplay Guide

Snake-Eye Gameplay Guide

 At the time of writing this guide (18/9/2026), Snake-Eye is currently 1 Tier 1 force in Duel Links.
With its unique mechanic* of sending its monsters to the Spell & Trap Zone as "reserves", Snake-Eye gives rise to countless interesting interactions and does not rely much on 1 fixed combo - ready to handle every situation and take on any matchup.

Therefore, to play Snake-Eye well, we need to understand it thoroughly, so let's learn about it together through this Guide on YGO Việt Nam!!

*(Unlike Centur-ion - Snake-Eyes send monsters to this Zone purely as "reserves" because any cards can be sent there, returned to the field when needed, or used as combo costs)




Skill

 

Eyes of Sovereign Defiance (Skill Card) (100%)
UR rarity
Eyes of Sovereign Defiance (Skill Card)
UR rarity
Eyes of Sovereign Defiance (Skill Card)

Eyes of Sovereign Defiance is the foundation that gives Snake-Eye very high stability. In addition to limiting the deck primarily around FIRE (Fire) monsters, the Skill also removes all effect damage (effect damage) that you deal.

The most important point lies in the activation effect of the Skill. Just by revealing (flipping over for the opponent to see) a Level 1 Snake-Eye or Diabellstar on your hand, you can take two cards from the Deck according to your choice (In normal situations, the two cards will be WantedandDivine Temple., or the pieces you are missing to start the setup)

The subsequent effect of the Skill can send Sinful Spoils of Betrayal - Silvera to the graveyard and flip Wanted Seeker of Sinful Spoils to use right away in this turn. Thanks to that, with only one monster on hand, the Skill can become a complete engine set to start the combo.

However, this Skill has an especially important note to make: if you have already drawn Sinful Spoils of Betrayal - Silvera as the only card in your Deck, you will not be able to use the Skill part that sends Silvera to the graveyard; similarly, if you have drawn all Wanted, the Skill also cannot set additional Wanted from the Deck. Therefore, when building your deck and playing in practice, always keep these goals in mind within the Deck so that the Skill continues to function. This is also why you should not use the Skill mechanically; if you already have an engine in hand, you can utilize those cards first before using the Skill to get the right portion of missing resources.



The monsters in the main deck

;

Snake-Eye Ash (three times)
R rarity
Snake-Eye Ash
R rarity
Snake-Eye Ash

Snake-Eye Ash is one of the most important starter (combo monster) decks. When Normal Summoned, Ash can search for another Snake-Eye Level 1 monster, so with just one Ash in hand you can start the whole setup. The basic line is Ash → Poplar, then Poplar continues to expand the field and takes you into the next steps of the combo. This is also why decklists often prioritize having many Ash cards.

The strength of Ash doesn't only lie in fetching Poplar. During the combo, Ash is often sent to the Graveyard and then revived by Snake-Eye Oak. Therefore, an Ash used to start the combo can still continue contributing resources at later stages. Ash is also used together with Poplar or another monster to bring Snake-Eye Flamberge Dragon onto the field, which opens up subsequent Link summoning steps. This is also why when holding Ash in your hand, you can usually deploy nearly the entire Snake-Eye machinery without depending too much on other cards.

Snake-Eyes Poplar (two times)
UR rarity
Snake-Eyes Poplar
UR rarity
Snake-Eyes Poplar

Snake-Eye Poplar is the most important combo-spelling leaf. When drawn from the Deck to your hand, Poplar can Special Summon itself, allowing you to add another monster without needing a Normal Summon. After that, Poplar continues searching for a necessary Snake-Eye Spell/Trap, which keeps the combo gaining monsters on the field while also gathering resources for subsequent steps.

A very important aspect of Poplar is that it does not simply exist in the Monster Zone. Once used as Link material, Poplar can be placed back into the Spell/Trap Zone. This makes it a link that can continuously switch between two zones and be utilized again later. In many combos, Poplar is sent to the Graveyard or used beforehand, only to be pulled back onto the field by Oak to continue generating resources. Therefore, Poplar is often considered one of the key cards that help Snake-Eye maintain its Link potential without depleting resources too quickly.

Snake-Eye Oak (twice)
N rarity
Snake-Eye Oak
N rarity
Snake-Eye Oak

Snake-Eye Oak is the monster responsible for resource regeneration. After Level 1 monsters like Ash or Poplar are sent to the Graveyard, Oak can return them to the field and continue converting the used resources into materials for a new Link Summon chain. Therefore, Oak is not always the card you want to use at will when possible; keeping its effect at the right time can help the combo create an additional resource loop.

One of the important uses of Oak is combining it with Flamberge Dragon. Oak can send Flamberge to the Graveyard to exchange for a Level 1 monster, after which Flamberge continues to revive other Snake-Eye monsters. This creates a characteristic chain of “push to Graveyard → revive → Link Summon → revive again” of decks. Therefore, in many combos, Oak is the bridge between small monsters and Flamberge.

Snake-Eye Birch (x1)
N rarity
Snake-Eye Birch
N rarity
Snake-Eye Birch

Snake-Eye Birch is more focused on expanding the field and follow-up (resources for the next turn) than serving as a main starter. When sent to the field, Birch gives you an additional Level 1 body to continue Link Summon.
A very notable point is that Birch has great value on the opponent's turn. You can send one of your resources to the Graveyard along with Birch, setting up the possibility for Flamberge to be called again.

Snake-Eyes Flamberge Dragon (x2)
R rarity
Snake-Eyes Flamberge Dragon
R rarity
Snake-Eyes Flamberge Dragon

Snake-Eye Flamberge Dragon is the center of the resource reuse ability of Snake-Eye. When comboing, Flamberge is often sent to the Spell/Trap Zone or Graveyard and then returns to the field at the appropriate time. When leaving the field, it can continue to create Level 1 monsters, making one appearance of Flamberge potentially lead to many Link Summon turns.

This is also why you should not view Flamberge as a simple boss. Its true value lies in being used multiple times in the same combo chain: summoned from the Deck, sent down to the Graveyard, revived, and then transferred back to the Spell/Trap Zone to be reused. In situations where your combo is interrupted by opponents, keeping Flamberge or at least ensuring it remains in the Graveyard usually means your deck still has the ability to continue playing.

When opponents have many banish effects, Flamberge becomes even more important because losing Flamberge at the right moment can significantly reduce the deck's recovery potential. This is also the reason for prioritizing playing two Flamberges to avoid the situation where just one banish is needed but the entire resource chain is broken.

Diabellstar the Black Witch (x2-3)
SR rarity
Diabellstar the Black Witch
SR rarity
Diabellstar the Black Witch

Diabellstar the Black Witch is a very important extender between Snake-Eye and Sinful Spoils engine. Wanted Seeker of Sinful Spoils can bring Diabellstar to hand, then Diabellstar can special summon itself by sending a card from hand or field to Graveyard and continue setting up Sinful Spoils of Betrayal – Silvera. Thanks to this, Diabellstar is both a body on the field and helps create an extra defense layer.

The important thing is that Diabellstar does not necessarily have to be summoned too early. In some situations, you should keep it on hand to use after completing the main Snake-Eye combo, or use a resource that is no longer needed to pay cost. This is one of the cards that helps Snake-Eye turn excess resources into additional disruption, rather than simply increasing the number of monsters on the field.

Additionally, Diabellstar can appear as an independent combo piece (combined with Skill) when you lack Ash or Poplar. Therefore, when building your hand and calculating combos, consider Diabellstar as a side starter rather than just a card to create Silvera.

Jet Synchron (x0-1)
UR rarity
Jet Synchron
UR rarity
Jet Synchron

Jet Synchron is more of an additional option than a core component of Snake-Eye. This is a Level 1 FIRE monster, fitting within the limits of the Skill, and capable of returning to the field from the Graveyard under suitable circumstances. Therefore, Jet Synchron can become an additional Link or Synchro Material without requiring too many resources from your hand to be devoted to it.

Jet Synchron is primarily included to open up additional special combos involving Synchro. However, compared with Ash, Poplar, or Oak, it is not a card you need to rely on in basic Snake-Eye combos. The value of Jet Synchron lies in its ability to add another option when you want to redirect a combo, especially in combos involving Diabellstar the Black Witch and other Level 1 monsters.

Kurikara Divincarnate (x1-0)
UR rarity
Kurikara Divincarnate
UR rarity
Kurikara Divincarnate

1 support card that fits the Deck. Fire - Level 1, can be searched with Ash if you already have enough resources



Spell/Trap

[ ]

WANTED: Seeker of Sinful Spoils (x2-3)
UR rarity
WANTED: Seeker of Sinful Spoils
UR rarity
WANTED: Seeker of Sinful Spoils

Wanted: Seeker of Sinful Spoils is one of the deck's most important Spell cards, as it both helps you access Diabellstar the Black Witch and can help you recover resources + draw a trap. Wanted is usually prioritized to be taken from the Skill, then used to add Diabellstar to your hand and continue linking into the Sinful Spoils engine.

The noteworthy point is that Wanted is not only valuable at the start of the combo. After the main setup has been completed, you can still use it to gain additional resources or prepare for the next turn. 

Divine Temple of the Snake-Eye (x1)
R rarity
Divine Temple of the Snake-Eye
R rarity
Divine Temple of the Snake-Eye

Divine Temple - Snake-Eye is a Field Spell that plays a very important role in placing Snake-Eye resources in the necessary positions. Temple is usually obtained directly from the Skill and then used to place Snake-Eye Oak or Flamberge Dragon  in the Spell/Trap Zone, thereby creating the conditions to start a combo

In addition to supporting combos, Temple also helps Snake-Eye move resources currently in the Spell/Trap Zone back to the Monster Zone when the opponent Special Summons a monster. This makes Temple very useful during the opponent's turn if we want to bring I:P onto the field (set up disruption) or bring Oak onto the field (add a body for defense)

Original Sinful Spoils - Snake-Eye (x1)
R rarity
Original Sinful Spoils - Snake-Eye
R rarity
Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye (nicknamed OSS) is one of the Spells that directly connects the Sinful Spoils portion with the Snake-Eye engine. OSS + with Field Spell can become a Starter and lead to a full Combo of the Deck. Therefore, many people really like using Skill Search together with Field Spell and this card to combo: Field summons Ash→ OSS sends Ash to the grave→ Summon Oak→ Oak brings Ash from the grave to the field→ Ash searches for Polar→ Polar goes to the field + search

A very important point is that OSS can be searched through many different ways within the deck, especially thanks to Poplar. So seeing too many copies of OSS at the start might make your hand less flexible compared to when you leave it in the Deck so that searching effects can retrieve it at the right time.

Sinful Spoils of Betrayal - Silvera (x1)
R rarity
Sinful Spoils of Betrayal - Silvera
R rarity
Sinful Spoils of Betrayal - Silvera

Silvera is usually set on the field after Diabellstar is summoned, thereby adding another layer of interaction alongside the Link monsters and Snake-Eye's effects. The ability to negate 1 face-up card while it is a Trap means that it can negate a monster and even a Spell/Trap activated by the opponent

It can also be sent directly to the GY thanks to Skill to set WANTED. This means it can protect Diabellstar from the opponent's Handtrap during a combo or be used as bait. You don't need to worry about running out of Silvera once it is in the GY, since we can return it to the deck as soon as WANTED is sent to the GY.

However, as mentioned above, if we are unlucky enough to draw Silvera or there is no Silvera left in the deck, we will be unable to activate Skill's final effect to set WANTED


Sinful Spoils of Subversion - Snake-Eye (x1)
R rarity
Sinful Spoils of Subversion - Snake-Eye
R rarity
Sinful Spoils of Subversion - Snake-Eye

Sinful Spoils of Subversion - Snake-Eye is another Spell belonging to the Sinful Spoils engine and is often searched for during combos through Poplar. However, because it is a Normal Spell, it cannot become a layer of disruption during the opponent's turn and is only an additional support card.  

Startling Stare of the Snake-Eyes (x1)
N rarity
Startling Stare of the Snake-Eyes
N rarity
Startling Stare of the Snake-Eyes

Startling Stare of the Snake-Eyes is a Normal Trap and one of the disruption cards that decks can directly search through with Snake-Eye Poplar. The activation condition requires you to control Snake-Eye monsters with a total level of 2 or higher; it's not too difficult to use if you know how to clear monster slots using I:P + Flameberge and then revive 2 Snake-Eye level 1 monsters onto the field

The first effect allows sending an opponent's Warrior monster from the field or Graveyard into their Spell/Trap Zone as a Continuous Spell. This is a very annoying way to handle many maindeck monsters + clutters the opponent's Spell/Trap zone. Conversely, Stare can also Special Summon a Monster Card considered a Continuous Spell, so in situations where you need to recover resources for yourself, this card can still be utilized.

Sinful Spoils of Doom - Rciela (x0-1)
N rarity
Sinful Spoils of Doom - Rciela
N rarity
Sinful Spoils of Doom - Rciela

Sinful Spoils of Doom - Rciela is a Quick-Play Spell commonly used alongside Diabellstar the Black Witch. This card targets a Level 7 or higher Spellcaster you control, with Diabellstar being the suitable target in the Main Deck. After activation, the selected monster is unaffected by the effects of other monsters during that turn, making Diabellstar safer against effects used to interrupt combos.

Besides its protective ability, Rciela also creates enormous pressure on the opponent's board: all of the opponent's monsters lose ATK equal to the ATK of the selected monster, and if their ATK becomes 0, they are destroyed. Therefore, in situations where you go second or need to break the board, Rciela can both protect Diabellstar and turn it into a tool for dealing with all monsters with lower ATK. 

Its effect is also what enables Diabellstar + this card to go work as mercenaries for Dark Magician

Forbidden Droplet, Hey and Trunade! (Preferred Mercenary Choice)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Limited to 2 copies
Hey, Trunade!
SR rarity
Limited to 2 copies
Hey, Trunade!

 

Additional/ Optional choices
UR rarity
Limited to 3 copies
Droll & Lock Bird
UR rarity
Limited to 3 copies
Droll & Lock Bird
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Artifact Lancea
UR rarity
Artifact Lancea

 



Extra Deck

 

Lyrilusc - Assembled Nightingale (x1)
UR rarity
Limited to 1 copy
Lyrilusc - Assembled Nightingale
UR rarity
Limited to 1 copy
Lyrilusc - Assembled Nightingale

Lyrilusc - Assembled Nightingale is a very special choice in Snake-Eye's Extra Deck because it only requires 2 Level 1 monsters to Xyz Summon. With the large number of Level 1 monsters Snake-Eye can bring onto the field, Nightingale can almost always be Summoned during the combo.

Nightingale's main role is as insurance when going first. Its effect allows it to detach 1 Xyz Material to prevent Lyrilusc monsters from being destroyed and prevent you from taking Battle Damage during that turn. 

This card is used as an option to ensure that you are not easily finished off during your opponent's turn; sometimes the Extra Deck can replace Nightingale with another choice because it is a limit 1

Linkuriboh (x1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh

Linkuriboh is a Link-1 monster used extremely frequently in Snake-Eye combos. Since it only requires one Level 1 monster as material, Poplar can easily become Linkuriboh to free up the Monster Zone while also facilitating subsequent Link climbs.

More importantly, Linkuriboh can Special Summon itself back from the Graveyard by tributing a Level 1 monster. This ability to continuously return is precisely what makes Linkuriboh well suited to the way Snake-Eye reuses resources. 

I:P Masquerena (x1)
SR rarity
I:P Masquerena
SR rarity
I:P Masquerena

one of the most important Link Monsters for Snake-Eye when going first. After being summoned, I can perform a Link Summon immediately during the opponent's Main Phase using itself as material, allowing you to avoid locking in the final Link Monster in advance.

This allows Snake-Eye to keep a flexible board: you can wait to see how the opponent develops before deciding to go into Knightmare Unicorn, Underworld Goddess of the Closed World or another suitable Link Monster. Additionally, a Link Monster summoned using I:P as material also cannot be destroyed by the effects of your opponent's cards.

Promethean Princess Bestower of Flames (x1)
SR rarity
Promethean Princess, Bestower of Flames
SR rarity
Promethean Princess, Bestower of Flames

Promethean Princess, Bestower of Flames is the Link core of Snake-Eye. What makes Princess especially powerful is her ability to Special Summon a FIRE monster from the Graveyard, thereby turning resources that were already used into another opportunity to Link climb.

In combos, Princess is usually Summoned after Snake-Eye has created enough materials, then uses its effect to revive Flameberg or Oak. Princess also has an effect to return itself from the Graveyard when a monster is Special Summoned to the opponent's field, while destroying one FIRE monster you control and one monster your opponent controls. Therefore, it combos quite well with Amphibious Swarmship Amblowhale

Amphibious Swarmship Amblowhale (x1)
UR rarity
Amphibious Swarmship Amblowhale
UR rarity
Amphibious Swarmship Amblowhale

Amphibious Swarmship Amblowhale Link-4 often appears at the end of combos once Snake-Eye has accumulated many resources on the field. This card has 2600 ATK and gains additional ATK based on the number of Link Monsters in both Graveyards, so as the game progresses, it can more easily become a significant source of pressure.

What is even more noteworthy lies in the two effects that activate after Amblowhale leaves the field or when a low-Link-Rating Link Monster is destroyed. It can Special Summon a Link-3 or lower from the Graveyard, and when a low-Link-Rating Link Monster is destroyed while Amblowhale is in the Graveyard, it can banish itself to destroy another card on the field. Therefore, Amblowhale is not merely a boss monster used to end a combo, but continues to generate value even after being dealt with.

Underworld Goddess of the Closed World, Knightmare Unicorn and Knightmare Phoenix (x1)
SR rarity
Underworld Goddess of the Closed World
SR rarity
Underworld Goddess of the Closed World
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

There’s nothing left to say about these 3 wives

Super Starslayer TY-PHON - Sky Crisis (x0-1)
Card rarity
Super Starslayer TY-PHON - Sky Crisis
Card rarity
Super Starslayer TY-PHON - Sky Crisis

1 filler card when you don't know what to put in

Borreload Savage Dragon (x0-1)
UR rarity
Borreload Savage Dragon
UR rarity
Borreload Savage Dragon

Borreload Savage Dragon is a Synchro option used in a variant of Snake-Eye, combining it with Diabellstar the Black Witch and Jet Synchron. But to perform this combo, you must keep Diabellstar in your hand or on the field throughout the entire combo. This is precisely what makes this combo quite different from the usual way of playing Snake-Eye, where you often want to use Diabellstar as a resource for the engine.

If successfully Summoned, Savage Dragon can equip a Link Monster from the Graveyard, gain a number of Borrel Counters equal to the Link Rating of the equipped monster, and increase its ATK by half that monster's ATK. Most importantly, once per turn, Savage Dragon can remove 1 Borrel Counter to negate (nullify) the activation of an opponent's card or effect. Therefore, this line aims to add a source of direct negation to the end board, rather than relying only on Snake-Eye's inherent interactions.



Combo / How to Play

1. Snake-Eye Ash Combo

Condition: Has Snake-Eye Ash in hand

  1. Activate Skill, reveal Snake-Eye Ash to get WANTED: Seeker of Sinful Spoils and Divine Temple of the Snake-Eye.
  1. Normal Summon Snake-Eye Ash, use effect to add Snake-Eye Poplar.
  2. Snake-Eye Poplar special summons itself, then takes Sinful Spoils of Subversion - Snake-Eye.
  1. Link Summon Linkuriboh, while using Poplar's effect to bring it back to Spell/Trap Zone.
  2. Use Divine Temple of the Snake-Eye to send Snake-Eye Flamberge Dragon to Spell/Trap Zone.
  3. Activate Snake-Eye Ash effect, use available resources to bring Snake-Eye Oak to the field.
  4. Use Snake-Eye Oak to revive a Level 1 monster, then continue Link Summoning I Masquerena.
  5. Use Promethean Princess, Bestower of Flames to draw resources from the Graveyard; combine with Snake-Eye Flamberge Dragon to return additional Level 1 monsters to the field.
  6. From this resource amount, Link Climb up Amphibious Swarmship Amblowhale, simultaneously can use two Level 1 monsters to Xyz Summon Lyrilusc - Assembled Nightingale.
  7. Finally use WANTED: Seeker of Sinful Spoils to take Diabellstar the Black Witch, then Set Sinful Spoils of Betrayal - Silvera.
  8. If in this turn the first effect of Original Sinful Spoils - Snake-Eye has not been used, can utilize the effect at the Graveyard to recycle resources and prepare a follow-up for the next turn.

2. Snake-Eye Oak / Birch Combo

Condition: Has Snake-Eye Oak or Snake-Eye Birch in hand.
Note: This combo especially requires that there must be another Poplar remaining in the Deck

  1. Activate Skill to get Original Sinful Spoils - Snake-Eye and Divine Temple of the Snake-Eye.
  1. Normal Summon Snake-Eye Oak or Snake-Eye Birch.
  2. Activate Divine Temple of the Snake-Eye to put the other monster into Spell/Trap Zone.
  3. Activate Original Sinful Spoils - Snake-Eye, send the needed monster to the Graveyard to Special Summon Snake-Eye Ash.
  4. Snake-Eye Ash adds Snake-Eye Poplar; Poplar special summons itself and takes Sinful Spoils of Subversion - Snake-Eye.
  1. Use Ash effect to Special Summon Snake-Eye Flamberge Dragon, then Link Summon I Masquerena.
  2. Utilize effects of Snake-Eye Flamberge Dragon, Snake-Eye Poplar and Snake-Eye Oak/Birch to bring more Level 1s to the field.
  3. Continue Link Climb through Promethean Princess, Bestower of Flames, then bring I Masquerena back to Spell/Trap Zone by Flamberge's effect.
  4. When having enough two Level 1s, Xyz Summon Lyrilusc - Assembled Nightingale to complete the deck.
  5. Use WANTED: Seeker of Sinful Spoils to take Diabellstar the Black Witch, then Set Sinful Spoils of Betrayal - Silvera.

3. Snake-Eye Polar Combo

Condition: Has Snake-Eye Poplar in hand. This combo especially requires that there must be another Poplar remaining in the Deck

  1. Activate Skill to get WANTED: Seeker of Sinful Spoils and Divine Temple of the Snake-Eye.
  2. Normal Summon Snake-Eye Poplar, use effect to get Sinful Spoils of Subversion - Snake-Eye.
  3. Use Divine Temple of the Snake-Eye to put Snake-Eye Oak into Spell/Trap Zone.
  4. Activate Original Sinful Spoils - Snake-Eye, send Poplar to the Graveyard to Special Summon Snake-Eye Ash.
  5. Snake-Eye Ash takes the remaining Poplar; Poplar special summons itself and continues creating resources.
  6. Link Summon I Masquerena, then utilize the effect of Snake-Eye Flamberge Dragon to Special Summon two Level 1 monsters.
  7. Use Snake-Eye Oak to call an additional Level 1 monster, then Link Climb through Promethean Princess, Bestower of Flames.
  8. Utilize Princess and Flamberge effects to reuse resources from the Graveyard, then Link Summon Amphibious Swarmship Amblowhale.
  9. Xyz Summon Lyrilusc - Assembled Nightingale from two Level 1s.
  10. Finally use WANTED: Seeker of Sinful Spoils to take Diabellstar the Black Witch, Set Sinful Spoils of Betrayal - Silvera and keep necessary resources for follow-up.

4. Diabellstar the Black Witch Combo

Condition: Has Diabellstar the Black Witch in hand. Once Diabellstar is possessed, no longer need to use WANTED to find Diabellstar; prioritize taking Original Sinful Spoils - Snake-Eye and Divine Temple of the Snake-Eye.

  1. Use Divine Temple of the Snake-Eye to put Snake-Eye Ash into Spell/Trap Zone.
  2. Activate Original Sinful Spoils - Snake-Eye, use Ash as resource to Special Summon Snake-Eye Oak.
  3. Snake-Eye Oak Special Summons Snake-Eye Poplar.
  4. Snake-Eye Poplar special summons itself and takes Sinful Spoils of Subversion - Snake-Eye.
  5. Link Summon I Masquerena, then continue Link Climb using resources from Oak, Poplar and Flamberge.
  6. Use Promethean Princess, Bestower of Flames to revive resources from the Graveyard.
  7. Use Snake-Eye Flamberge Dragon effect to bring I Masquerena back to the field or into Spell/Trap Zone, depending on resource position at that time.
  8. Link Summon Amphibious Swarmship Amblowhale, then Xyz Summon Lyrilusc - Assembled Nightingale using two Level 1s.
  9. Use Diabellstar the Black Witch to Set Sinful Spoils of Betrayal - Silvera.Keep Original Sinful Spoils - Snake-Eye in the Graveyard if its Special Summon effect was already used in this turn, avoiding self-cutting off your own follow-up.




duel-links
1430
5




https://ygovietnam.com/
Toparrow_upward