Jinzo Deck Breakdown

Cards Usage Statistic

Main Deck

Anubis the Last Judge
Anubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Merciless Scorpion of Serket
Merciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

The Man with the Mark
The Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Pot of Prosperity
        Pot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



          Tag(s):

          Temple of the Kings
          Temple of the Kings
          Temple of the Kings
          Spell Continuous
          Temple of the Kings

            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.



              Tag(s):

              Treasures of the Kings
              Treasures of the Kings
              Treasures of the Kings
              Spell Field
              Treasures of the Kings

                When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

                Apophis the Serpent
                Apophis the Serpent
                Apophis the Serpent
                Trap Continuous
                Apophis the Serpent

                  Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                  Apophis the Swamp Deity
                  Apophis the Swamp Deity
                  Apophis the Swamp Deity
                  Trap Continuous
                  Apophis the Swamp Deity

                    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                    Dominus Purge
                    Dominus Purge
                    Dominus Purge
                    Trap Normal
                    Dominus Purge

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                      Evenly Matched
                      Evenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Statue of Anguish Pattern
                          Statue of Anguish Pattern
                          Statue of Anguish Pattern
                          Trap Continuous
                          Statue of Anguish Pattern

                            Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                            Verdict of Anubis
                            Verdict of Anubis
                            Verdict of Anubis
                            Trap Counter
                            Verdict of Anubis

                              When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                              Extra Deck

                              Divine Serpent Apophis
                              Divine Serpent Apophis
                              Divine Serpent Apophis
                              EARTH 6
                              Divine Serpent Apophis
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                              Link Spider
                              Link Spider
                              Link Spider
                              EARTH
                              Link Spider
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Silhouhatte Rabbit
                              Silhouhatte Rabbit
                              Silhouhatte Rabbit
                              LIGHT
                              Silhouhatte Rabbit
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                              Evolzar Lars
                              Evolzar Lars
                              Evolzar Lars
                              FIRE
                              Evolzar Lars
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

                              Jinzo - Layered
                              Jinzo - Layered
                              Jinzo - Layered
                              DARK
                              Jinzo - Layered
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.

                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Main: 56

                              1 cardAirknight Parshath 1 cardAirknight Parshath
                              Airknight Parshath
                              LIGHT 5
                              Airknight Parshath
                              • ATK:

                              • 1900

                              • DEF:

                              • 1400


                              If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


                              2 cardDon Zaloog 2 cardDon Zaloog
                              Don Zaloog
                              DARK 4
                              Don Zaloog
                              • ATK:

                              • 1400

                              • DEF:

                              • 1500


                              When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


                              3 cardElectric Snake 3 cardElectric Snake
                              Electric Snake
                              LIGHT 3
                              Electric Snake
                              • ATK:

                              • 800

                              • DEF:

                              • 900


                              When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.


                              1 cardExiled Force
                              1 cardExiled Force
                              Exiled Force
                              EARTH 4
                              Exiled Force
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              You can Tribute this card to target 1 monster on the field; destroy that target.


                              1 cardJinzo
                              1 cardJinzo
                              Jinzo
                              DARK 6
                              Jinzo
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                              2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                              Kycoo the Ghost Destroyer
                              DARK 4
                              Kycoo the Ghost Destroyer
                              • ATK:

                              • 1800

                              • DEF:

                              • 700


                              When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                              3 cardMystic Tomato 3 cardMystic Tomato
                              Mystic Tomato
                              DARK 4
                              Mystic Tomato
                              • ATK:

                              • 1400

                              • DEF:

                              • 1100


                              When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                              1 cardSangan
                              1 cardSangan
                              Sangan
                              DARK 3
                              Sangan
                              • ATK:

                              • 1000

                              • DEF:

                              • 600


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                              1 cardSinister Serpent
                              1 cardSinister Serpent
                              Sinister Serpent
                              WATER 1
                              Sinister Serpent
                              • ATK:

                              • 300

                              • DEF:

                              • 250


                              During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                              1 cardWhite Magical Hat 1 cardWhite Magical Hat
                              White Magical Hat
                              LIGHT 3
                              White Magical Hat
                              • ATK:

                              • 1000

                              • DEF:

                              • 700


                              When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.


                              1 cardWitch of the Black Forest
                              1 cardWitch of the Black Forest
                              Witch of the Black Forest
                              DARK 4
                              Witch of the Black Forest
                              • ATK:

                              • 1100

                              • DEF:

                              • 1200


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                              1 cardFiber Jar
                              1 cardFiber Jar
                              Fiber Jar
                              EARTH 3
                              Fiber Jar
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.


                              1 cardMagician of Faith 1 cardMagician of Faith
                              Magician of Faith
                              LIGHT 1
                              Magician of Faith
                              • ATK:

                              • 300

                              • DEF:

                              • 400


                              FLIP: Target 1 Spell in your GY; add that target to your hand.


                              3 cardGemini Elf 3 cardGemini Elf
                              Gemini Elf
                              EARTH 4
                              Gemini Elf
                              • ATK:

                              • 1900

                              • DEF:

                              • 900


                              Elf twins that alternate their attacks.


                              1 cardYata-Garasu
                              1 cardYata-Garasu
                              Yata-Garasu
                              WIND 2
                              Yata-Garasu
                              • ATK:

                              • 200

                              • DEF:

                              • 100


                              This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


                              3 cardBook of Moon 3 cardBook of Moon
                              Book of Moon
                              Spell Quick
                              Book of Moon

                                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                1 cardChange of Heart
                                1 cardChange of Heart
                                Change of Heart
                                Spell Normal
                                Change of Heart

                                  Target 1 monster your opponent controls; take control of it until the End Phase.


                                  1 cardConfiscation
                                  1 cardConfiscation
                                  Confiscation
                                  Spell Normal
                                  Confiscation

                                    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                                    1 cardDark Hole
                                    1 cardDark Hole
                                    Dark Hole
                                    Spell Normal
                                    Dark Hole

                                      Destroy all monsters on the field.


                                      1 cardDelinquent Duo
                                      1 cardDelinquent Duo
                                      Delinquent Duo
                                      Spell Normal
                                      Delinquent Duo

                                        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                        1 cardGraceful Charity
                                        1 cardGraceful Charity
                                        Graceful Charity
                                        Spell Normal
                                        Graceful Charity

                                          Draw 3 cards, then discard 2 cards.


                                          1 cardHarpie's Feather Duster
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            1 cardHeavy Storm
                                            1 cardHeavy Storm
                                            Heavy Storm
                                            Spell Normal
                                            Heavy Storm

                                              Destroy all Spell and Trap Cards on the field.


                                              1 cardMirage of Nightmare
                                              1 cardMirage of Nightmare
                                              Mirage of Nightmare
                                              Spell Continuous
                                              Mirage of Nightmare

                                                Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).


                                                1 cardMonster Reborn
                                                1 cardMonster Reborn
                                                Monster Reborn
                                                Spell Normal
                                                Monster Reborn

                                                  Target 1 monster in either GY; Special Summon it.




                                                  Tag(s):

                                                  3 cardMystical Space Typhoon
                                                  3 cardMystical Space Typhoon
                                                  Mystical Space Typhoon
                                                  Spell Quick
                                                  Mystical Space Typhoon

                                                    Target 1 Spell/Trap on the field; destroy that target.


                                                    1 cardNobleman of Crossout
                                                    1 cardNobleman of Crossout
                                                    Nobleman of Crossout
                                                    Spell Normal
                                                    Nobleman of Crossout

                                                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                      1 cardPainful Choice
                                                      1 cardPainful Choice
                                                      Painful Choice
                                                      Spell Normal
                                                      Painful Choice

                                                        Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                                        1 cardPot of Greed
                                                        1 cardPot of Greed
                                                        Pot of Greed
                                                        Spell Normal
                                                        Pot of Greed

                                                          Draw 2 cards.




                                                          Tag(s):

                                                          1 cardPremature Burial
                                                          1 cardPremature Burial
                                                          Premature Burial
                                                          Spell Equip
                                                          Premature Burial

                                                            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                            1 cardRaigeki
                                                            1 cardRaigeki
                                                            Raigeki
                                                            Spell Normal
                                                            Raigeki

                                                              Destroy all monsters your opponent controls.




                                                              Tag(s):

                                                              1 cardScapegoat 1 cardScapegoat
                                                              Scapegoat
                                                              Spell Quick
                                                              Scapegoat

                                                                Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                                1 cardSnatch Steal
                                                                1 cardSnatch Steal
                                                                Snatch Steal
                                                                Spell Equip
                                                                Snatch Steal

                                                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                  1 cardThe Forceful Sentry
                                                                  1 cardThe Forceful Sentry
                                                                  The Forceful Sentry
                                                                  Spell Normal
                                                                  The Forceful Sentry

                                                                    Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                                    1 cardCall of the Haunted
                                                                    1 cardCall of the Haunted
                                                                    Call of the Haunted
                                                                    Trap Continuous
                                                                    Call of the Haunted

                                                                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                      3 cardDrop Off 3 cardDrop Off
                                                                      Drop Off
                                                                      Trap Normal
                                                                      Drop Off

                                                                        When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.


                                                                        1 cardImperial Order
                                                                        1 cardImperial Order
                                                                        Imperial Order
                                                                        Trap Continuous
                                                                        Imperial Order

                                                                          Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                          1 cardMirror Force
                                                                          1 cardMirror Force
                                                                          Mirror Force
                                                                          Trap Normal
                                                                          Mirror Force

                                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                            1 cardRing of Destruction
                                                                            1 cardRing of Destruction
                                                                            Ring of Destruction
                                                                            Trap Normal
                                                                            Ring of Destruction

                                                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                              3 cardTorrential Tribute
                                                                              3 cardTorrential Tribute
                                                                              Torrential Tribute
                                                                              Trap Normal
                                                                              Torrential Tribute

                                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                ocg
                                                                                Jinzo
                                                                                5







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