Thanks to skill sucking, we have a deck that can recover goods well and penetrate defenses very annoyingly.

Voidvelg Gameplay Guide
Fighting style: Overwhelm the enemy with your bosses, bosses with great attack. In which Requiem buffs extremely large attack and Elysium will face down enemy monsters and not be destroyed by traps.
Deck has the ability to continuously restore goods as well as pull bosses straight from hand to field, while also providing additional armor penetration, helping you put constant pressure on your opponent.
Skill
Void Destruction (Skill Card) (100%)
The deck has too many skills, but the deck you built before only has the DARK Galaxy monster to use the skills.
skill allows 1 Normal monster on the field to penetrate armor then send 3 cards from the top of the deck to the graveyard (for other cards to pick up from the graveyard) and if there is a monster with 1600 ATK or higher sent to the graveyard, you can add 1 monster from the 3 cards sent to the graveyard to your hand
skill has armor penetration and +1 body you need from grave, if there is no effect or anything it is still 1 body for sacrifice
CORE
Star Trancer (x3)
can be picked up by skill
This is an important card of the deck, just send this card from the field to the grave, you can jump any Galaxy from your hand, if the monster jumped is a Level 8 monster, that monster will have an additional armor penetration effect.
Thanks to this card, the deck becomes more overwhelming thanks to armor penetration because the bosses in the deck only know how to buff attack, so when encountering monsters on the defensive, it doesn't affect the enemy's LP.
Voidvelg Globule (x3)
both restores the goods (3 DARK Galaxy monsters from the grave to the deck) and considers himself as 2 sacrifices when sacrificing DARK Galaxy monsters in attack position
The later it is, the more you recover cards with 1600 attack or more, then the skill will be easier to mill those cards and you will almost always put important cards in your hand.
Voidvelg Cataphract (x3)
can pick up your boss (Galaxy Level 8) from the grave to your hand by sending it to the top deck, sending it to a sucking monster, spell/trap is not effective
Globule has the effect of picking up 3 monsters, this helps your deck have an increased chance of throwing monsters to the grave for this card to pick up the boss, but it's just a chance.
Voidvelgr Elysium (x2-3)
1 of 2 current bosses of the deck
REQUIREMENT: Send 1 card from hand to graveyard (sent monster will not be destroyed by trap)
has the ability to turn enemy monsters face down (over monsters with high ATK or equipped with magic) and this card gains 500 ATK, then if you send a monster from your hand to the graveyard this card will not be destroyed by traps
can both deal with the enemy boss's body, penetrate armor (thanks to the minions) and not be destroyed by traps, so in the best case, we will have a 3000 ATK armor-piercing monster, afraid that each trap will reduce ATK or block attacks
Voidvelgr Requiem (x3)
1 of 2 deck bosses
Send top deck to the graveyard and this card gains ATK equal to the number of DARK monsters on your field (max is 900, this card increases to 3400 ATK) until the end of the turn and if the enemy has a LIGHT monster on the field, it will gain 600 ATK (4000 ATK if maxed)
With a body this big and also being buffed by the brothers to penetrate armor, except for Saturday and Sunday, what can stand it 🐧
Staple
rush-duel-sevens
1037
5
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